GO_BLUE

Name: GO_BLUE
Joined On: Aug 31, 2005
Maintag: MGOBLUE
Age: 31
Occupation: Consultant
Location: Raleigh, NC
Currently: Offline
Last seen: 4/28/08
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04/24/06
Armchair Commandos Results, Week 2
Considering were scheduled to play week 3s game tonight, I figure its about time to update the happenings on week 2. Last week we had the opportunity play th3midnighters team (3 Canucks & Rambo), which felt kind of strange since hes the guy running the tournament. Id liken the experience to playing basketball at a friend of a friends house back in high school. Hes got the best driveway court & while its all fun, in the back of your mind youre hoping you dont do something stupid & get yourself banned...Anyway, it was great matchup that went all five games. Thankfully we won in the end, which got me off the hook considering I played like shit. Thankfully Phreaks, Fetal, & Bluestar stepped it up. The games went down like this:
- Sanctuary TS--Our only preperation was Fetals last minute suggestion that we sweep through the map counter clockwise. It seemed to work okay as well as netting him 16 assists
- Midship CTF--There was some post-game discussion on whether it was supposed to be 3 or 5 flag caps but there was no argument that we flat out got owned. Thats all Ive got to say about that.....
- Beaver Creek CTF--We rebounded nicely on Beaver Creek which included 3 seperate flag caps only Bluestar didnt score & it was probably because he was too busy killing people.
- Warlock TS--This was a hotly-contested game & close the whole way through. Unfortunately, we were also behind the whole game & despite a late push we barely lost 50-48
- Lockout King--Even though we were feeding him assists left & right
, Ive got to give Bluestar a lot of credit for the victory here as he not only had an impressive 47 kills (highest single game of the week) but also spent the longest time in the hill of anyone on either team
So after two weeks of play, were still tied at #1 in the rankings, though it should be noted that the league has now split into two divisons. Were technically leading our division but the boys from Profanity actually played a cross-divisional game in their first week so the standings arent quite right. We play the Aged Assasins this week, a team Im not personally familiar with but I understand theyre a group of solid players. We should also be at full strength this week as Kung Fu, our own international man of mystery, has finally settled down after week long Florida trips & weekend long bachelor party bashes. Hopefully he remembers how to play, well see what happens.....

Posted by GO_BLUE @ 5:55 pm EDT | Permalink | 1 Comments
04/20/06
& Now For Something Quasi-Useful...
Now that the pleasentries are out of the way, maybe I can get a little more on-topic. Im a member/benchwarmer of the site challenge team, a collection of some of the best Halo 2 players affiliated with 2old2play. Other than the chance to meet great players that I other otherwise wouldnt have known, the best part about being on the team is the weekly practices. In what will hopefully become a semi-regular part of this page, Ill take you into a game to review some of the map strategy for a specific gametype that we worked on. Hopefully you can pick up some information to try in your custom games or to work the Timmies in matchmaking...
Last week we ran through team slayer on my favorite map, Lockout. Keep in mind that every game we play uses MLG-style setup (essentially BR starts & no radar). Ill also make references to code words we use (some generally common, others not) to describe different areas of the map which is important for calling out enemy locations. Below is an overview shot of one of the games, while its not a great vantage point (its hard to pinpoint the exact locations) itll do. Note that every icon shown below represents a player death, lets take a look...

The first thing to note is how the deaths are essentially clustered around a few prime areas of the map. When playing Lockout team slayer in at least a semi-strategic fashion, the teams will find themselves sticking to a certain base area (either the BR Tower or the Sniper Tower) and much of the game plays out by trading BR potshots & tossed grenades back & forth.
The BR tower is the preferred location to lock down because it has locations with good firing lines, decent cover, & access to the Library (the room above the sword spawn). Usually youll have a player on BR one (the lowest level where the plasma nades & needler are) to guard low, one on BR two (the midlevel), one in the aformentioned library, and someone that roams the back ramps of BR3 (the top level where the BR spawns).
On the flip side is the Sniper tower, where things are a little more claustrophobic (which is bad with all the incoming grenades). Usually youll put someone on the ramp to Sniper 3 (where the human sniper spawns), someone on Sniper 2 (the second level ledge), one in Sniper 1 (the enclosed room where the plasma rifle spawns), and one that roams the elbow (the outer ramp where the bomb is planted). Depending on the scenario, the Sniper 1 player can roam to the elbow while the 4th player goes to the blue lift building.
As the game plays out, its important to gain control of the Blue Lift building (especially if youre Sniper side). While people get picked off shooting from tower to tower, much of the fighting takes place in the lower level below glass (the courtyard glass square, above the shotgun spawn). From the lower lift building you can take shots at BR 2 & 3, not to mention thrown nades in BR1, BR2, & the Library (note that a great player can throw those nades from the elbow as well, but the throws are harder).
On the flip side, the same position can hit the elbow as well as Sniper 1 & 2 with fire/nades for the other team. Brave players can also go up to Blue Lift 2, to fire into the Library or BR 2 & 3 which helps even the map for the Sniper side team. If the BR side team gets a hold of it though, they really force the issue for the Sniper side because it essentally backs them into a small corner.
When playing MLG-style games, communication is even more important because theres no radar to show the enemy locations. A bold player can grab the sword and try and sneak behind your team (say from going from the Library up to Sniper 3) to catch you off guard. This can be easy to accomplish without radar and when team members dont have properly designated roles/firing lines.
A good team will also call out locations as well as shots left when fighting an enemy. Since an enemy can be taken down in 4 BR bursts, after you trade fire with an opponent who has retreated you should always pass the weakened enemys location to the rest of your team. A teamate with a different vantage point might be able to quickly finish him off.
Heres a link to the game, which was the middle out of three. You can take a look at other views of the map or view the other two gamess below:
Link to games on Bungie.net
Last week we ran through team slayer on my favorite map, Lockout. Keep in mind that every game we play uses MLG-style setup (essentially BR starts & no radar). Ill also make references to code words we use (some generally common, others not) to describe different areas of the map which is important for calling out enemy locations. Below is an overview shot of one of the games, while its not a great vantage point (its hard to pinpoint the exact locations) itll do. Note that every icon shown below represents a player death, lets take a look...

The first thing to note is how the deaths are essentially clustered around a few prime areas of the map. When playing Lockout team slayer in at least a semi-strategic fashion, the teams will find themselves sticking to a certain base area (either the BR Tower or the Sniper Tower) and much of the game plays out by trading BR potshots & tossed grenades back & forth.
The BR tower is the preferred location to lock down because it has locations with good firing lines, decent cover, & access to the Library (the room above the sword spawn). Usually youll have a player on BR one (the lowest level where the plasma nades & needler are) to guard low, one on BR two (the midlevel), one in the aformentioned library, and someone that roams the back ramps of BR3 (the top level where the BR spawns).
On the flip side is the Sniper tower, where things are a little more claustrophobic (which is bad with all the incoming grenades). Usually youll put someone on the ramp to Sniper 3 (where the human sniper spawns), someone on Sniper 2 (the second level ledge), one in Sniper 1 (the enclosed room where the plasma rifle spawns), and one that roams the elbow (the outer ramp where the bomb is planted). Depending on the scenario, the Sniper 1 player can roam to the elbow while the 4th player goes to the blue lift building.
As the game plays out, its important to gain control of the Blue Lift building (especially if youre Sniper side). While people get picked off shooting from tower to tower, much of the fighting takes place in the lower level below glass (the courtyard glass square, above the shotgun spawn). From the lower lift building you can take shots at BR 2 & 3, not to mention thrown nades in BR1, BR2, & the Library (note that a great player can throw those nades from the elbow as well, but the throws are harder).
On the flip side, the same position can hit the elbow as well as Sniper 1 & 2 with fire/nades for the other team. Brave players can also go up to Blue Lift 2, to fire into the Library or BR 2 & 3 which helps even the map for the Sniper side team. If the BR side team gets a hold of it though, they really force the issue for the Sniper side because it essentally backs them into a small corner.
When playing MLG-style games, communication is even more important because theres no radar to show the enemy locations. A bold player can grab the sword and try and sneak behind your team (say from going from the Library up to Sniper 3) to catch you off guard. This can be easy to accomplish without radar and when team members dont have properly designated roles/firing lines.
A good team will also call out locations as well as shots left when fighting an enemy. Since an enemy can be taken down in 4 BR bursts, after you trade fire with an opponent who has retreated you should always pass the weakened enemys location to the rest of your team. A teamate with a different vantage point might be able to quickly finish him off.
Heres a link to the game, which was the middle out of three. You can take a look at other views of the map or view the other two gamess below:
Link to games on Bungie.net
Posted by GO_BLUE @ 4:52 pm EDT | Permalink | 0 Comments
04/19/06
Save The Big House
Recently, while checking up on some Michigan basketball recruiting, I ran across a petition that opposes adding luxury boxes to the University of Michigan football stadium. For those who dont follow college athletics, The Big House is the largest football stadium in the country, capable of holding over 111,000 people (for what its worth, NFL stadiums average around 70,000). Whats even more impressive is the schools strict policy that prohibits advertising of any kind within the stadium (as long as youre not counting the hundreds of Nike swooshes on the uniforms).
Luxury boxes are more & more becoming the norm in modern sports arenas because they generate a large amount of revenue. On the other side, it also creates a caste-like system, where the wealthy & privledged are seperated from the average fan. This would be a fine enough situation for an NFL team, after all we live in a free market economy. However, I think its inappropriate at a public institution that prides itself on granting equal access for all and went all the way to the surpreme court to defend itself.
As an amatuer institution that finds itself closer and closer to the professional line, college football certainly doesnt need any more nudges towards pro status. As a Michigan alum who values tradition, Im very much opposed to adding the luxury boxes. While the stadium certainly needs some renovations they could be paid for in a way that doesnt diminish the Universitys ideals or reputation. ;I know there are a few other alumni on the site, if youre interested (even if youre simply a fan), check out the link below:
Save The Big House
Heres a background article on the situation from the NY Times
NY Times article (Might have to register)
Posted by GO_BLUE @ 9:09 pm EDT | Permalink | 2 Comments
04/12/06
Armchair Commandos Results, Week 1
After over a week of trying to put the thing together, we managed to pull out a win against Mother Goat s squad in the first week of the season. Given the circumstances (Missing a couple key people & general Halo rust for at least 2 of us that played) I m pleased with the outcome. Specifically the win was the result of a few solid performances:- Fetal killed a lot of people (thats what he does)
- Phreaks played solidly all around (killing when needed, going after objectives)
- Taxi can caress balls
(ask him about it sometime)
So, the overall record is 1 - 0 & (obviously) were tied for first place. I m expecting that to change as th3 midnighter was kind enough to add more teams into the fold and I m sure there wont be a drop off in the competition.
Besides the overall standings we ve done quite well across a broad number of categories. We re currently 2nd in team KDR (Kills Per Death Ratio) & 1st in team hit %. We ve also placed three members of the squad on the top 10 individual KDR rankings.
Current Team & Individual Statboard


Posted by GO_BLUE @ 3:13 pm EDT | Permalink | 0 Comments
04/12/06
Introducing The Armchair Commandos
A couple of weeks ago I ran across th3 midnighters thread regading an unoffical spring Halo 2 league and considered joining it. Id been away from Halo playing a good bit of GRAW & Burnout: Revenge (the only game the wife plays, mind you) on the 360 & thought I should return to the roots. When Fetal expressed an interest as well I thought itd be a good time to join up with an old running mate & get back to it. Not surprisingly, our goals were pretty similar:- Use the league as a means to start playing some Halo again
- Play with quality people that will be fun to talk shit with
- Dont take it too seriously
For the small minority of people reading the blog, Ill keep it updated on our progress through the season. Theres a lot of really good people on other teams and as I mentioned were not actually spending time practicing any strategies. In short, we re not expecting to win this thing. However, we re not exactly anyones waterboys (& girl) either. There are certainly players that are better than us but I feel like we can at least hang with just about anyone.....Should be interesting....
Also a shoutout to th3 midnighter for putting this whole thing together. I ve played with him a few times & he s a cool guy & it must take a lot of work to make the season happen. Hell, hes actually keeping & tracking team & individual statistics, thats just crazy

Posted by GO_BLUE @ 2:15 pm EDT | Permalink | 0 Comments
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