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<title>GrooveServer's Blog - 2old2play</title>
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<description>GrooveServer's Blog</description>
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  <title>GrooveServer's Blog</title>
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<item><title>Mass Effect - Save it for me.</title><link>http://www.2old2play.com/modules.php?name=Gamers&amp;ws=ws_comments&amp;b_id=19047&amp;g_num=8185</link><description>&lt;p&gt;&lt;img src=&quot;http://www.smh.com.au/ffximage/2007/11/15/masseffect123_wideweb__470x272,0.jpg&quot; alt=&quot;MASS EFFECT&quot; /&gt;&lt;br /&gt;
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&lt;p&gt;Mass Effect is the game I have been waiting for since I finished Star Wars Knights of the Old Republic 2.&amp;nbsp; On many levels this game is everything I wanted out of a KOTOR &amp;ldquo;Sequel&amp;rdquo; and in some ways the lack of a Star Wars plot helps this game excel beyond the KOTOR series because the player is immersed in a completely new world with the future of the galaxy uncertain.&amp;nbsp; In a recent poll on 2old2play I actually voted for this game over Oblivion as best RPG (out of the two).&amp;nbsp; I&amp;#39;m a sucker for a good space odyssey and since a good Star Trek games has not been produces since the 1995 Interplay PC game this game fills the void.&lt;br /&gt;
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&lt;p&gt;&lt;img src=&quot;http://www1.istockphoto.com/file_thumbview_approve/2993931/2/istockphoto_2993931_save_button_click.jpg&quot; alt=&quot;SAVE ME&quot; /&gt;&lt;/p&gt;
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&lt;p&gt;There is one thing that bothers me about Mass Effect.&amp;nbsp; The save system.&amp;nbsp; Out of&amp;nbsp; &amp;quot;next gen&amp;quot; I have a few expectations based around graphics, sound, and game play.&amp;nbsp; Paramount of all concerns is the requirement to save at anytime anywhere.&amp;nbsp; Since this is a website for older gamers I&amp;#39;m sure many of you can relate to a million and one different reasons to be able to save.&amp;nbsp; Wife/Husband and kids can attack at any moment with some real world crisis or obligation that requires an older gamer to shut down the game system at a moments notice.&amp;nbsp; I remember when I was a kid I would sometimes leave the NES paused for days because a game lacked a save option.&amp;nbsp; There is no reason to turn of the save feature at anytime in game like Mass Effect.&amp;nbsp; Other games released in recent months have an even worse save setup (BioShock had 1992 save technology).&amp;nbsp; In Mass Effect the save usually disappears, when you would actually need it, before a battle.&amp;nbsp; I had one scenario where I died after a cut scene and couldn&amp;#39;t save after the cut scene.&amp;nbsp; I had the extreme pleasure of watching the cut scene every time I died.&amp;nbsp; Aside from being able to save anytime I also expect to save as much as I want.&amp;nbsp; I appreciated BioWare&amp;#39;s attempt to conserve space on my hard disk but the fact of the matter is that I bought the Xbox 360 with the hard disk so I would never have to worry about save space.&amp;nbsp; 10 saves and only at non crucial times would not be acceptable in MS Word and I don&amp;#39;t think it is acceptable in a game.&amp;nbsp; The save feature should never be used as a method of controlling game difficulty.&lt;br /&gt;
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&lt;p&gt;Comments welcome.&lt;/p&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href=&quot;http://www.2old2play.com/modules.php?name=Gamers&amp;amp;ws=ws_comments&amp;amp;b_id=19047&amp;amp;g_num=8185&quot;&gt;[1 Comments]&lt;/a&gt;</description><guid isPermaLink="true">http://www.2old2play.com/modules.php?name=Gamers&amp;ws=ws_comments&amp;b_id=19047&amp;g_num=8185</guid></item><item><title>Backwards Compatibility</title><link>http://www.2old2play.com/modules.php?name=Gamers&amp;ws=ws_comments&amp;b_id=7847&amp;g_num=8185</link><description>&lt;br /&gt;
&lt;p&gt;&lt;em&gt;Aliens vs. Predator&lt;/em&gt; - Extinction has to be one of the least popular games on the planet a close second would be &lt;em&gt;Barbie Horse Adventures&lt;/em&gt; or any &lt;em&gt;Cabela&amp;rsquo;s &lt;/em&gt;hunting game every created.&lt;span style=&quot;&quot;&gt;  &lt;/span&gt;What do these games have in common? They are supported by the Xbox 360&amp;rsquo;s Backwards compatibility.&lt;span style=&quot;&quot;&gt;  &lt;/span&gt;I don&amp;rsquo;t want my blog to turn into a rant but I would like to put it out there that a priority list should exist for games.&lt;span style=&quot;&quot;&gt;  &lt;/span&gt;Adding &lt;em&gt;Fist full of Boom Stick&lt;/em&gt; last month doesn&amp;rsquo;t convince me that a priority list is out there. &lt;/p&gt;
&lt;p&gt;MechAssault &amp;ndash; (Game of the Year, Platnium Hit) &lt;span style=&quot;&quot;&gt; &lt;/span&gt;= &lt;span style=&quot;&quot;&gt; &lt;/span&gt;Not Supported&lt;/p&gt;
&lt;p&gt;Morrowind (Game of the Year) &lt;span style=&quot;&quot;&gt; &lt;/span&gt;= Not Supported &lt;/p&gt;
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&lt;p&gt;I understand each game needs code written for it to work. What I don&amp;rsquo;t know is what a game has to do to get on that list?&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Any one else disappointed with the backwards compatibility?&lt;/strong&gt;&lt;span style=&quot;&quot;&gt;  &lt;/span&gt;Post a comment and let me know.&lt;span style=&quot;&quot;&gt;  &lt;/span&gt;Maybe you love it&amp;hellip;let me hear why. &lt;/p&gt;
&lt;p&gt;Groove Server&lt;/p&gt;
&lt;br /&gt;Link to MS Backwards Compatibility list: http://www.xbox.com/en-US/games/backwardcompatibilitygameslist.htm&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href=&quot;http://www.2old2play.com/modules.php?name=Gamers&amp;amp;ws=ws_comments&amp;amp;b_id=7847&amp;amp;g_num=8185&quot;&gt;[6 Comments]&lt;/a&gt;</description><guid isPermaLink="true">http://www.2old2play.com/modules.php?name=Gamers&amp;ws=ws_comments&amp;b_id=7847&amp;g_num=8185</guid></item><item><title>XNA</title><link>http://www.2old2play.com/modules.php?name=Gamers&amp;ws=ws_comments&amp;b_id=7252&amp;g_num=8185</link><description>&lt;p&gt;I&amp;#39;ve started programming with C# and the XNA studio.&amp;nbsp; So far I love the whole package.&amp;nbsp; Following the brief tutorial included with the package I was able to make a 3D space ship fly around...With sound effects!&amp;nbsp; Initially I couldn&amp;rsquo;t plug my 360 controller into my computer so I had to program it for the keyboard.&amp;nbsp; Later TuckerIntensity lent me the plug and play adapter.&amp;nbsp; Now I have Force Feedback!&lt;br /&gt; &lt;br /&gt; For my next project I&amp;#39;m creating a F-18 Flight Simulator game.&amp;nbsp; So far I&amp;#39;ve found the steepest learning curve to be the 3D models.&lt;br /&gt; &lt;br /&gt; I&amp;#39;m using the following free software to develop with:&lt;br /&gt; &lt;br /&gt;&lt;span style=&quot;font-weight: bold;&quot;&gt; Code&lt;/span&gt;&lt;br /&gt; Visual Studio Express C#&lt;br /&gt; XNA Studio&lt;br /&gt; DirectX SDK (Dec 2006)&lt;br /&gt; &lt;br /&gt;&lt;span style=&quot;font-weight: bold;&quot;&gt; Graphics&lt;/span&gt;&lt;br /&gt; Maya (Educational Edition)&lt;br /&gt; Bender&lt;br /&gt; GIMP&lt;br /&gt; &lt;br /&gt;&lt;span style=&quot;font-weight: bold;&quot;&gt; Audio&lt;/span&gt;&lt;br /&gt; Audacity&lt;br /&gt; XACT (Included with XNA)&lt;br /&gt; &lt;br /&gt; I&amp;#39;m hoping an XNA development community within 2old2play surfaces.&amp;nbsp; Feel free to contact me with any tips, comments or suggestions.&lt;/p&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href=&quot;http://www.2old2play.com/modules.php?name=Gamers&amp;amp;ws=ws_comments&amp;amp;b_id=7252&amp;amp;g_num=8185&quot;&gt;[4 Comments]&lt;/a&gt;</description><guid isPermaLink="true">http://www.2old2play.com/modules.php?name=Gamers&amp;ws=ws_comments&amp;b_id=7252&amp;g_num=8185</guid></item></channel></rss>