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12/01/08

The Office Quote of the Day

Michael Scott: Today's a very special day for me. And it's really not about me. It's about my grandkids, it's about my great grandkids... I can come back here when I'm one hundred and I can find that piece of cement and say, "That's me. Look kids, your daddy left that face hole." I donno. It's a good feeling.



Posted by Cerberus4417 (0 Comments )
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12/01/08

Simple question?

What the fuck does NSFW mean?!?!?



Posted by Caddyman (5 Comments )
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12/01/08

It is done...

My presentation has been presented and I have survived the grilling.  I have passed and can say I have obtained a Masters in Public Health.  Bigggggggg, Wheeeew.  I now have an adrenaline headache and am going home to do NOTHING!

 

See y'all on site chat.

 

Keep on Go!



Posted by Devonsangel (10 Comments )
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12/01/08

I Fail at Fallout 3...

I spent a few hours last night trying to get into Fallout 3. Rage ensued.

I have no ammo. My weapons are literally falling apart. I have no money. I think I spread my skills out too thin rather than focusing. I pick up random stuff and I can't tell if it's useful or crap. Should I sell these converters, cigarettes, glue, cameras, etc? Or should I horde them?  (Not that Moira even has ammo to sell me). And damnit, I refuse to read a 300-page strategy guide before I play a game.

I wandered around a bit only to get ass-fucked by fire-breathing ants several times. I looked in my stupid guide, talked to the father-less kid, and found out that I'm supposed to shoot their antenae. Done. Except their "frenzy" still made them come after me....WTF? And my weapons are so shitty that I can't kill them without depleting the little ammo I have.

I thought that in Oblivion all of the enemies were leveled to you. That way you could literally play any way you wanted in terms of side and main quest action. You could wander around and not worry that you'd run into something impossible. That doesn't seem to be the case with Fallout 3. It seems like the "right way" to play it is to do random side quests first to level up, build an arsenal and then to move on...Is it so hard for the Prima people to give me a one-pager on that? Maybe they did and I'm missing it because all I find are straight-up visio diagrams on mission trees. Complexity FTW! (Oh, and I'd love to level up if I met more than 1 bee or mole for every 30 minutes of wandering...)

Either way, I ended my game last night by very gently tossing my controller onto the floor as I watched my body burn by some stupid ant that wasn't even visible in the dark screen for the 8th time. I convinced Dean to restart his game today so that he could have it all figured out for me when I play again. He loves to be a video game "coach". 

I'm not quite ready to give up on it...I know it's just a long learning curve. But damn, it's frustrating. And I figure that since I loved Oblivion so much it's not a case of not liking the genre...

End of ranty rant.

 



Posted by TDrag27 (8 Comments )
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12/01/08

I Demand Satisfaction!

And I got it! I ate about 5 pounds of food on Thursday. Took a lot home with me as well so it was devoured over the weekend. Bringing the puppy was mildly successful. His cuteness crushes your knee caps but when he peed on the thousands of dollars carpet, shit hit the fan. Poor guy. He also got two huge smacks from my mothers cat. Declawed... it was funny. Did a little work on Saturday and spent the entire rainy day Sunday playing Halo and watching football. Go G-Men! Seriously, we are fucking awesome. Haters can shut up now! Before I head off to Chipotle... MMM... Burritos... Here are some funnies:

Cops Gone Wild!

If you are a cop I would love to hear your best stories. Could be a great blog!

Kitty Wants You To Have a Great Week!

 

Stay Hazy

- Danky Doodle 3.5

 

 



Posted by IamDank (1 Comments )
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12/01/08

WHATS IN THE TOMB THIS TIME?

- It's pretty obvious playing Underworld that developer Crystal Dynamics is determined to adhere to the grand traditions of the Tomb Raider design. No, I'm not talking about Lara's short shorts (although they're certainly one of them). I'm not talking about the raiding of tombs (although there's plenty of that – now featuring the sport of 'ancient vase kicking'). I'm not even talking about treating impossibly elaborate archaic mechanisms as a personal jungle gym.

Nope, I'm talking about wildlife shootin'. Within five minutes you've killed a couple of Great Whites, then within hours you've moved on to black panthers, by way of spiders, bats, skeleton dogs, giant monitors and tigers. Tigers for god's sake! It just wouldn't be Tomb Raider if you weren't indiscriminately killing things that are on the verge of extinction. Bravo Crystal Dynamics!

The question is, however - is there a correlation between the number of nearly-extinct (or extinct –T-Rex's haven't been brought back yet, right?) creatures you get to kill in a Tomb Raider game and its quality? Angel of Darkness, after all, featured close to [MEMORY NOT FOUND]. Oh, bugger, that's right. Sorry folks, I forgot (ha!) that I had all memories of that game surgically removed from my brain. All I have is a vague recollection of eating chocolate bars off the ground in the sewers of Paris. Shame, because if Angel of Darkness didn't let Lara drain the bile from Asiatic black bears or club snow leopards to death, then we could have established a correlation. Guess you'll have to let me know in the comments.

Kill it real good Lara!

In any case, killing stuff is probably a pretty good place to start with in Underworld because the combat is by far the worst aspect of the game, so we might as well get it out of the way early. Frankly, we're not sure what Crystal Dynamics was thinking. Combat is completely mindless, with a stand and deliver mentality that's about as pertinent to modern videogames as the printing press is to the Internet. Taking cover? That's for pussies. Real gunfights consist of standing in the open, shooting at your enemies as fast as you can, while hoping your health bar is longer than theirs. Fancy flips and rolls while shooting are optional.



Put simply, gunfights are nothing but filler in this game, with no effort made to make them interesting. Half the time you're being assaulted by creatures that pose no actual threat – bats, spiders and the like. Just spam the trigger as fast as you can and the auto-aim will take care of the rest. Humans are a little trickier – not because they display any more intelligence, but because they take longer to kill and can shoot back. Dastards! As mentioned, you can't take cover, so the only real tactical options you have are lobbing sticky grenades at them, trying to get up close for a melee attack or using your – essentially superfluous - adrenaline metre. And then there are the enemies that fall into the 'beasts' category. These creatures can't shoot back, of course, but tigers and giant monitors can run at you and pounce, so you wind up jumping around like a jack in the box trying to avoid them while shooting. Or you wind up dropping something big and heavy onto their head, as in the case of the

blind

giant squid. Blind I tells ya! With the auto-aim the combat really does take close to zero skill. And I just have to say it again – why are we killing tigers? Couldn't they be robot tigers or something? Or, hell, crippled, sad-faced orphans would be better.



About the best thing we can say about the combat is at least the game doesn't focus on it too much. Aside from the throw-away enemies (spiders et al.), you're not going to be killing things all that often. That's still no excuse for the quality of the combat experience, however, especially when compared to New School Tomb Raider, aka Uncharted: Drake's Fortune, which, although having a mite

too much

combat for our liking, was at least thoroughly modern in approach.



So that's the worst part of the game. No prizes for guessing what's the best. Yes, it's the environmental puzzle solving, the traditional strength of the series. Underworld sees Lara roaming all over the world, from the hypnotic deep sea opening to Thailand, Southern Mexico and beyond. In each location, massive ancient structures beckon to be deciphered and conquered, and it's an absolute pleasure entering each new area, and exploring its mysteries.



Not pictured, the Norse ruins underneath the Thai ones. What a crazy world!

There's nothing all that new here in puzzle terms – you'll be placing concrete blocks on pressure pads to open doors, shifting mirrors to reflect focused beams of light, moving stone bridges in order to access alternate doorways, manipulating shadows to match patterns on stained glass windows, that sort of thing. It's all good stuff, however, and while never requiring any real brain power to solve, is still innately satisfying. It's one thing that Tomb Raider has always done well – encouraging the player to survey the environment, to look for things to interact with, to gradually unravel how to get around and open the way forward. The reason it's so satisfying is that you work out the pieces of the puzzles in chunks, with momentary pauses in between where you're looking around wondering what to do next before it clicks. And it almost invariably clicks in a timely fashion… with an exception or two.



The areas the design falls down are when the game breaks its own rules. For instance, the team has shoehorned bike riding (yes, again, but it's not as bad this time) into the Southern Mexico level, and what that means is that rather than having a self contained area, where everything you need to do is located within that one spot, it's spread out here in order to force you to use the bike to get from location to location. What this means is that you'll find yourself at the main temple, on a raised platform at one end, a big field with stone ruins in the middle, and an identical platform at the other end. You'll solve the puzzle at your end, which makes the central area change. Now, given the way previous levels have worked, one would imagine that you'd climb down somehow, cross the middle section, then scale up to the platform on the opposite end. There is, in fact, no good reason why you can't and you'll probably spend some time trying to work out how you're meant to do this. What you don't realise, however, is you're not meant to do it this way. You're meant to go back out the way you came in, hop on your bike and drive around to the other side. Now, that's fine, but it flies in the face of the previous levels, so the play experience isn't as smooth as it should be.



Posted by revslow (0 Comments )
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12/01/08

From Merry to Mayhem

 
I cannot pretend to understand the struggles of a homosexual individual in this world.  The few years I walked that side of the fence, I didn't advertise it.  
 
My sister has struggled since her teens. She has been openly gay with our family for years.  They are very accepting of her, and have always welcomed her girlfriend's at family events. There was just one sector that she had not shared that with:  My father's family.
 
Hillbilly.  Redneck.  Strong, deep rooted faith and family values.  You know the brand of American I am describing.  My father's family hails from the same town as Eric Rudolph up in the Smoky Mountains of North Carolina.  They still drop N-bombs ... how could she think they would react any way but negative?
 
I couldn't have stopped it, or even tried to talk her through it.  She went up early, took my grandmother, aunt, uncle and cousin's to dinner and laid it on them. 
 
BAM.  Oh yes, holding her girlfriend's hand right there at the table and topping it off with a kiss and a proclamation of her love.
 
It should have been one of those... "Oh we already knew sweetheart!  We are glad you feel comfortable sharing it with us now!"  or maybe "Wow!  That explains a lot!  But good for you."  The focus should have been that my sister has found a gal she wants to spend the rest of her life with....
 
I arrived late Thanksgiving Eve and checked into our hotel.  Oblivious to the epic dinner occurring at that moment, I was fretting over meeting my older sister that we just found out existed last year (college fling in church parking lot = 42 year old sibling), seeing my grandmother for the first time in 7 years, and meeting my cousin's children! 
 
Over breakfast at the hotel (frenchtoast bricks and some eggy, bacony mess slapped on a burnt bagel) she fell apart as she recounted their reaction.  She got the Ban Hammer.  No Thanksgiving, not welcome in their homes, stay away from their children.  /sigh.  Like she is some sort of demonic baby snatcher!  Offers of "fixing her", praying for her, and reminders that she was going to hell for her sin.
 
I'm at a loss.  The family's way of dealing with things like this is to pretend they don't exist.  Eventually everyone starts to doubt if it even occurred.... but it always comes back up... kinda like that college fling and that ranting pregnant woman that stood on my grandmother's doorstep 42 years ago.
 
 
-------
 
My long lost older sibling looks like me, well me if I never ate a thing.  Sooooooo skinny, skullface skinny.  But she isn't very interesting, and as much as I tried, I couldn't hold a conversation with her.    Her kids are cute, her husband is Southern Genteeeeeeel, and ... that's about all I got to find out.


Posted by JeepChick77 (7 Comments )
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12/01/08

MONDAY GAMING HEADLINES

Crazed WalMart Shoppers fight over Xbox360/Guitar Hero bundle

http://www.planetxbox360.com/article_5237/Black_Friday_People_Fight_over_a_Stack_of_Xbox_360s

 

 

Epic rolls out patch for Gears of War 2

http://www.planetxbox360.com/article_5236/Epic_Rolls_Out_First_Title-Update_for_Gears_of_War_2

 

 

GAMESTOP now selling GTA4 DLC Token Cards

http://www.shacknews.com/onearticle.x/56136

 

 

COMMAND AND CONQUER : Red Alert 3 demo now available

http://www.planetxbox360.com/article_5232/Command__Conquer_Red_Alert_3_Demo_Now_on_LIVE

 

 

JASPER hardware changes

http://www.1up.com/do/newsStory?cId=3171556

 

 

JASPER consoles hit the store shelves, what to look for

http://hothardware.com/News/JasperBased-Xbox-360-Consoles-Hit-The-Scene/

 

 

D-LINK DGL-4100 Wifi G Gaming Router on sale $50 today only

http://www.newegg.com/Product/Product.aspx?Item=N82E16833127158&Tpk=33-127-158

 

 

LEFT 4 DEAD movie posters now available from Valve

http://www.thebbps.com/blog/2008/11/27/more-proof-that-valve-are-marketing-geniuses-left-4-dead-movie-posters-now-available/

 

 

Un-announced Midway Title being called 'Better than Gears of War 2"

http://www.evilavatar.com/forums/showthread.php?t=71161

 

 

 

 

 

 

 

 

 

 



Posted by TANK (1 Comments )
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12/01/08

need some HTML help

ok, im trying to create a splash page for my graphics website, and here is the problem im running into.

i was able to extend the blue on each side to fit whatever resolution people are running, and that wasnt a problem, but how in the hell do i do the same for the top and bottom of the image in the middle, i dont want the image to scale, i want to slice the top and bottom and stretch that to the resolution so i dont stretch the image. does anyone who knows html have any ideas? my only other option is to change the image so the blue goes all the way around but i dont want to do that.

the image is below, click for full screen

 

 


Posted by Caesar (5 Comments )
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12/01/08

RIP

 

A gamer's fourth Xbox 360 red-ringed, and a veritable who's-who of consoles turned out to pay their respects and show their anguish that so many are dying so young, and so senselessly.

 

* - Not Mine.



Posted by SoupNazzi (3 Comments )
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